16-bit show
we created a series of animated videos for a leading it company, which became a key part of their major international presentation. the overall concept was built on the nostalgic aesthetic of 16-bit computer games, drawing direct inspiration from the cult title strike gunner.
our studio managed the complete creative process – from the initial artistic design and the creation of all game assets to the final animation. the highlight of the series is the concluding video, featuring a seamless visual transition from a pixel-art environment into an ultra-modern 3d world. in this sequence, we utilized 3d modeling and advanced rendering, where an iconic rocket in a new, detailed version flew through a futuristic space. this technical “morphing” symbolizes the client’s progress and innovative potential within the digital landscape.
production company: right&stuff
director: martin motacek
visual concept and assets: rasto polenkovic
2d animation: klara homzova
3d assets a 3d animation: matej zaris, peter budinsky